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Workload playbook

Minecraft / CS2 VPS — No KYC, No Slot Fees, Crypto

VPSbit KVM still: frontal rack with six status-LED units

Paper, CS2, Rust or Palworld on a no-ID KVM from $4.80*: you pay the SKU, never per slot, with L3/L4 filtering included at 12 elite locations.

Short answer

Pick the SKU by RAM, put the box near the players, and install the official or vendor binary yourself — Paper for Minecraft, SteamCMD for CS2 and Rust. Included L3/L4 filtering absorbs the volumetric noise; you run the game. Checkout is Bitcoin, USDT or XMR with no ID step.

12 locations · 19 coins · SLA 99.95% · no KYC · public canary

What people actually run

Minecraft: setting up a server is the official Java server, and Paper or Purpur are the drop-in community builds on top of it. Valve titles install through Valve SteamCMD — Counter-Strike 2 dedicated servers for Counter-Strike 2, Rust dedicated server for Rust — and multi-instance operators wrap everything in the Pterodactyl panel panel. Managed shops (Apex, Shockbyte and peers) sell convenience on card rails with per-slot pricing. The alternative this page documents: install those same official binaries on a VM you control, pay the invoice in coins, and keep root.

VPS from $4.80* — Core on the annual term (list $6/mo), one invoice for 12 months, no auto-charges. Dedicated with IPMI from $39.20/mo. Crypto invoice, no KYC.

Launch now

Who this is for

Size the box

Private Minecraft, a few friends
Core at $6 list ($4.80 annual-eff) — 2 vCPU / 4 GB ECC carries Paper for a small group. USDT settles the invoice.
Modded pack or 20+ players
Prime ($12 / $9.60) or Titan ($24 / $19.20). Track RAM first; cores rarely bind first.
CS2 / Rust tickrate
Prime to start; dedicated when the hypervisor is measurably the bottleneck. Metal is bought with the same crypto checkout.
Many instances, one panel
Pterodactyl panel sitting on dedicated, with Wings agents on extra VPS nodes.

Sizing by game

Playbook

From crypto invoice to a listen port
  1. Buy a VPS with Bitcoin or USDT. No KYC. Amsterdam for EU players.
  2. Install from Minecraft: setting up a server or Valve SteamCMD. Open the game UDP/TCP ports.
  3. Unmetered is not infinite CPU. Move to Dedicated ($39.20/mo) when neighbours steal cycles.

The attack reality

A public server is a target from its first day in the browser list: rivals with a grudge, bots sweeping ranges, and booter hobbyists who paid five dollars to ruin an evening. Included L3/L4 filtering absorbs the volumetric share of that — the floods that otherwise end a community's night. What it deliberately does not do is read your game protocol: vote-site spam, chat floods and exploit payloads live in plugin and panel territory. That boundary is exactly why filtering belongs in the platform invoice rather than behind a per-IP upsell.

Placement

Latency is the whole player experience, so choose the rack by where the players live: Tokyo for JP and KR, Singapore for SEA, Hong Kong for the Greater Bay Area, Frankfurt for the EU core. One SKU price spans all twelve flags — Iceland, Norway, Switzerland and Luxembourg aside, which carry published premiums — so relocating a community closer to its base is a re-deploy and an rsync, not a renegotiation with a sales desk.

Money and the upgrade path

The billing logic stays un-game-like: you pay the SKU, never a per-slot fee, so a full weekend and an empty Wednesday cost the same. Core covers the small circle at $6 list ($4.80 annual-eff on a 12-month term); Prime carries growing communities; Titan puts a high-clock EPYC under tick-sensitive titles. When metrics — not folklore — show neighbour noise, the same account upgrades the world onto a dedicated unit with whole cores and IPMI, or parks backups and old maps on a second box. Nineteen coins settle every step.

Can I install a Windows game server?

Yes — a Windows ISO is an option on the KVM line, though Linux is the default and what most guides, panels and Docker images assume. Both have full root.

Can I pay a game VPS with crypto?

Yes. Bitcoin, Monero, USDT across four networks and the rest of the nineteen-coin catalog settle the invoice with no card and no ID anywhere in the flow.

Per-slot pricing?

No. You pay the SKU once, and player count costs nothing extra beyond RAM and CPU headroom. A 100-slot Minecraft world is still Core or Prime if the RAM fits.

Is DDoS included?

L3/L4 filtering runs on every plan at no extra charge and absorbs volumetric junk; L7 or game-layer abuse still needs your plugins, panel rules or a proxy.

Palworld / Valheim / Enshrouded?

Allowed workloads like any other game process. Size RAM the way you would for a modded Minecraft pack and keep the box near the player base.

How fast is provisioning?

A VPS provisions roughly a minute after the coin invoice confirms, so a new community world is usually installable the same evening — dedicated metal takes 2–4 hours.

Primary sources

Ready to launch?

Build the box — VPS or bare metal — create the password, pay the invoice that follows.